Lake Minnewaska
Lead Narrative Designer
Lake Minnewaska is a third-person adventure game that follows a determined fisherman as he embarks on a thrilling journey to uncover the secrets of the sacred lake, where a lake spirit both aids and challenges his quest.
Contributed to design and implementation of all aspects of the storytelling and fictional components of game design for the team.
Lake Minnewaska is currently in development and is slated for release in May 2024.
Narrative Walkthrough: A thorough narrative description of our game.
Beat Sheet: Illustrates key memorable moments intended in our design.
The Last Pupper
Producer + Narrative/Game Design
The Last Pupper is a side-scroller adventure game where you play as Rufus, a loveable and hungry puppy searching for food in the midst of a major historical moment.
Managed and organized production materials such as the team’s design macro and burndown chart.
Selected and sorted through all assets used in each prototype.
The Last Pupper is currently in development and is slated for release in December 2023.
Game Design Macro: An overview of our game’s design.
Pig & Chikin
Producer
Pig & Chikin is a single player 3D platformer in which players’ abilities scaffold down as the game progresses. The game explores themes of aging, acceptance, and companionship.
Created and organized the team’s Notion board for future task management.
Managed team tasks and schedules for 10+ team members.
Notion Board: Team members can see what task they need to complete along with other details and filters.
Neon City
Marketing Lead + Producer
Aligned marketing positioning with the Creative Director’s vision for the game.
Developed promotional materials such as blurbs, posters, art, and trailers.
Managed social media pages and maintained a consistent marketing vision.
Neon City is a virtual reality city-building game with cutting edge hand-tracking technology.
Content Calendar: Scheduled posts for the Neon City social media accounts.
A Sticky Situation
Producer + Narrative Designer
Designed, wrote, and implemented all narrative elements.
Oversaw the production within a team of 2 other designers.
Game Design Macro: An overview of our game’s design.
Narrative Asset List: Lines of dialogue or exposition and where in the game they appear.