Potion Problems
Creative Director
My USC IMGD 2025 MFA Thesis Project!
Potion Problems is a 2D online multiplayer social deduction party game where players work together as wizards to craft potions and try to uncover the mischievous Troublemakers from within the group.
Ideated the entirety of the game developed in Unreal Engine and built the project’s original prototype (Unity)
Selected out of 60+ projects to be a part of USC’s Advanced Game Project program
Led a development team of 50+ people across various focuses such as Art, Engineering, Design, and more.
Built initial strategy for all focus areas and led member recruitment
Tracked team tasks and project milestones across all disciplines and set clear scope to meet key deadlines
Regularly presented game builds to USC faculty and external industry professionals, incorporating feedback into the game’s roadmap.
Potion Problems is currently in development and is slated for release in May 2025.
Character Designs: (Right to Left, Top to Bottom) Frogged Player, Onion Boy, Unicorn, Grandma
Lake Minnewaska
Lead Narrative Designer
Lake Minnewaska is a third-person adventure game that follows a determined fisherman as he embarks on a thrilling journey to uncover the secrets of the sacred lake, where a lake spirit both aids and challenges his quest.
Contributed to design and implementation of all aspects of the storytelling and fictional components of game design for the team.
Lake Minnewaska is available for FREE on Steam.
Narrative Walkthrough: A thorough narrative description of our game.
Beat Sheet: Illustrates key memorable moments intended in our design.
The Last Pupper
Producer + Narrative/Game Design
The Last Pupper is a side-scroller adventure game where you play as Rufus, a loveable and hungry puppy searching for food in the midst of a major historical moment.
Managed and organized production materials such as the team’s design macro and burndown chart.
Selected and sorted through all assets used in each prototype.
The Last Pupper finished development in December 2023.
Game Design Macro: An overview of our game’s design.
Pig & Chikin
Producer
Pig & Chikin is a single player 3D platformer in which players’ abilities scaffold down as the game progresses. The game explores themes of aging, acceptance, and companionship.
Created and organized the team’s Notion board for future task management.
Managed team tasks and schedules for 10+ team members.
Pig & Chikin is available for FREE on Steam.
Notion Board: Team members can see what task they need to complete along with other details and filters.
Neon City
Marketing Lead + Producer
Aligned marketing positioning with the Creative Director’s vision for the game.
Developed promotional materials such as blurbs, posters, art, and trailers.
Managed social media pages and maintained a consistent marketing vision.
Neon City is a virtual reality city-building game with cutting edge hand-tracking technology.
Content Calendar: Scheduled posts for the Neon City social media accounts.
A Sticky Situation
Producer + Narrative Designer
Designed, wrote, and implemented all narrative elements.
Oversaw the production within a team of 2 other designers.
Game Design Macro: An overview of our game’s design.
Narrative Asset List: Lines of dialogue or exposition and where in the game they appear.